๐Ÿ˜Ž ๊ณต๋ถ€ํ•˜๋Š” ์ง•์ง•์•ŒํŒŒ์นด๋Š” ์ฒ˜์Œ์ด์ง€?

[inflearn ๊ฐ•์˜] ๊ธฐ๋ณธ ๋ฌธ๋ฒ• - ์‚ฌ์น™&๋…ผ๋ฆฌ&๊ด€๊ณ„์—ฐ์‚ฐ์ž ๋ณธ๋ฌธ

๐Ÿ‘ฉ‍๐Ÿ’ป IoT (Embedded)/C++

[inflearn ๊ฐ•์˜] ๊ธฐ๋ณธ ๋ฌธ๋ฒ• - ์‚ฌ์น™&๋…ผ๋ฆฌ&๊ด€๊ณ„์—ฐ์‚ฐ์ž

์ง•์ง•์•ŒํŒŒ์นด 2023. 6. 27. 15:50
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<๋ณธ ๋ธ”๋กœ๊ทธ๋Š” ์–ด์†ŒํŠธ๋ฝ ๊ฒŒ์ž„์•„์นด๋ฐ๋ฏธ ๋‹˜์˜ ์œ ํŠœ๋ธŒ๋ฅผ ์ฐธ๊ณ ํ•ด์„œ ๊ณต๋ถ€ํ•˜๋ฉฐ ์ž‘์„ฑํ•˜์˜€์Šต๋‹ˆ๋‹ค :-)>

=> C++ Let's Make Games

 

๐Ÿซง ์‚ฌ์น™&๋…ผ๋ฆฌ&๊ด€๊ณ„์—ฐ์‚ฐ์ž

์‚ฌ์น™ ์—ฐ์‚ฐ์ž : +, -, *, /, % (๋‚˜๋จธ์ง€ ์—ฐ์‚ฐ์ž)
๊ด€๊ณ„ ์—ฐ์‚ฐ์ž :
>, >=, <, <=, ==, != (๊ฐ’ ๋Œ€ ๊ฐ’์„ ์—ฐ์‚ฐํ•˜์—ฌ ์ฐธ/๊ฑฐ์ง“์œผ๋กœ ๊ฒฐ๊ณผ ๋ฐ˜ํ™˜)
๋…ผ๋ฆฌ ์—ฐ์‚ฐ์ž :
AND(&&), OR(||), NOT(!) (์ฐธ/๊ฑฐ์ง“ ๋Œ€ ์ฐธ/๊ฑฐ์ง“ ์—ฐ์‚ฐํ•˜์—ฌ ์ฐธ/๊ฑฐ์ง“์œผ๋กœ ๊ฒฐ๊ณผ ๋ฐ˜ํ™˜)

// Chapter1_3

#include <iostream>
using namespace std;

int main()
{
	/*
	์‚ฌ์น™ ์—ฐ์‚ฐ์ž : +, -, *, /, % (๋‚˜๋จธ์ง€ ์—ฐ์‚ฐ์ž)
	๊ด€๊ณ„ ์—ฐ์‚ฐ์ž : >, >=, <, <=, ==, != (๊ฐ’ ๋Œ€ ๊ฐ’์„ ์—ฐ์‚ฐํ•˜์—ฌ ์ฐธ/๊ฑฐ์ง“์œผ๋กœ ๊ฒฐ๊ณผ ๋ฐ˜ํ™˜)
	*/
	cout << "10 < 20 " << (10 < 20) << endl;
	cout << "40 < 20 " << (40 < 20) << endl;

	/*
	๋…ผ๋ฆฌ ์—ฐ์‚ฐ์ž : ์ฐธ/๊ฑฐ์ง“ ๋Œ€ ์ฐธ/๊ฑฐ์ง“ ์—ฐ์‚ฐํ•˜์—ฌ ์ฐธ/๊ฑฐ์ง“์œผ๋กœ ๊ฒฐ๊ณผ ๋ฐ˜ํ™˜
	AND(&&), OR(||), NOT(!)
	A	B	AND	OR
	0	0	0	0
	1	0	0	1
	0	1	0	1
	1	1	1	1
	
	A	NOT
	1	0
	0	1
	*/
	int Number;
	cout << "์ˆซ์ž ์ž…๋ ฅํ•˜์„ธ์šฉ : ";
	cin >> Number;

	cout << "10 ~ 20 = " << (10 <= Number && Number <= 20) << endl;
		
	return 0;
}

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