๐Ÿ˜Ž ๊ณต๋ถ€ํ•˜๋Š” ์ง•์ง•์•ŒํŒŒ์นด๋Š” ์ฒ˜์Œ์ด์ง€?

[inflearn ๊ฐ•์˜] ๊ธฐ๋ณธ ๋ฌธ๋ฒ• - ๋‚œ์ˆ˜์™€ ํ™•๋ฅ  & if๋ฌธ์˜ ํ™œ์šฉ ๋ณธ๋ฌธ

๐Ÿ‘ฉ‍๐Ÿ’ป IoT (Embedded)/C++

[inflearn ๊ฐ•์˜] ๊ธฐ๋ณธ ๋ฌธ๋ฒ• - ๋‚œ์ˆ˜์™€ ํ™•๋ฅ  & if๋ฌธ์˜ ํ™œ์šฉ

์ง•์ง•์•ŒํŒŒ์นด 2023. 6. 27. 19:44
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<๋ณธ ๋ธ”๋กœ๊ทธ๋Š” ์–ด์†ŒํŠธ๋ฝ ๊ฒŒ์ž„์•„์นด๋ฐ๋ฏธ ๋‹˜์˜ ์œ ํŠœ๋ธŒ๋ฅผ ์ฐธ๊ณ ํ•ด์„œ ๊ณต๋ถ€ํ•˜๋ฉฐ ์ž‘์„ฑํ•˜์˜€์Šต๋‹ˆ๋‹ค :-)>

=> C++ Let's Make Games

 

๐Ÿซง ๋‚œ์ˆ˜์™€ ํ™•๋ฅ  & if๋ฌธ์˜ ํ™œ์šฉ

	// ๋‚œ์ˆ˜ ๋ฐœ์ƒ
	srand((unsigned int)time(0));
// Chapter1_7

#include <iostream>
using namespace std;

int main()
{
	// ๋‚œ์ˆ˜ ๋ฐœ์ƒ
	srand((unsigned int)time(0));
	cout << rand() << endl;
	cout << rand() << endl;
	cout << rand() << endl;
	
	// 0 ~ 99 ์‚ฌ์ด์˜ ๋‚œ์ˆ˜๋ฅผ ์–ป๊ณ  ์‹ถ๋‹ค๋ฉด? ๋‚˜๋ˆ„๊ธฐํ•ด๋ณด์ž!
	cout << (rand() % 101) << endl;

	// 100 ~ 200 ์‚ฌ์ด์˜ ๋‚œ์ˆ˜๋ฅผ ์–ป๊ณ  ์‹ถ๋‹ค๋ฉด? ๋‚˜๋ˆ„๊ธฐํ•ด๋ณด์ž!
	cout << (rand() % 101 + 100) << endl;

	// ๊ฐ•ํ™” ํ™•๋ฅ 
	int iUpgrade = 0;
	cout << "Upgrade ๊ธฐ๋ณธ ์ˆ˜์น˜ ์ž…๋ ฅํ•˜์„ธ์š” : ";
	cin >> iUpgrade;
	
	float fPercent = rand() % 10000 / 100.f;
	// ์—…๊ทธ๋ ˆ์ด๋“œ๊ฐ€ 0 ~ 3 : 100 % ์„ฑ๊ณต
	// 4 ~ 6 : 40 % ์„ฑ๊ณต
	// 7 ~ 9 : 10 % ์„ฑ๊ณต
	// 10 ~ 13 : 1 % ์„ฑ๊ณต
	// 14 ~ 15 : 0.01 % ์„ฑ๊ณต
	cout << "Upgrade : " << iUpgrade << endl;
	cout << "Percent : " << fPercent << endl;

	if (iUpgrade <= 3) {
		cout << "๊ฐ•ํ™” ์„ฑ๊ณต" << endl;
	}
	else if (4 <= iUpgrade && iUpgrade <= 6) {
		if (fPercent < 40.f) {
			cout << "๊ฐ•ํ™” ์„ฑ๊ณต" << endl;
		}
		else {
			cout << "๊ฐ•ํ™” ์‹คํŒจ" << endl;
		}
	}
	else if (7 <= iUpgrade && iUpgrade <= 9) {
		if (fPercent < 10.f) {
			cout << "๊ฐ•ํ™” ์„ฑ๊ณต" << endl;
		}
		else {
			cout << "๊ฐ•ํ™” ์‹คํŒจ" << endl;
		}
	}
	else if (10 <= iUpgrade && iUpgrade <= 13) {
		if (fPercent < 1.f) {
			cout << "๊ฐ•ํ™” ์„ฑ๊ณต" << endl;
		}
		else {
			cout << "๊ฐ•ํ™” ์‹คํŒจ" << endl;
		}
	}
	else if (14 <= iUpgrade && iUpgrade <= 15) {
		if (fPercent < 0.01f) {
			cout << "๊ฐ•ํ™” ์„ฑ๊ณต" << endl;
		}
		else {
			cout << "๊ฐ•ํ™” ์‹คํŒจ" << endl;
		}
	}
	return 0;
}

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